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  Motion and Design (3rd Edition)
 
 
Grades 35
The Motion and Design unit combines the physics of forces and motion with technological design. Students use plastic construction materials, weights, rubber bands, and propellers to design and build vehicles, then test how those vehicles respond to different forces of motion, like pushes, pulls, or rubber band energy. They explore, through experiments and multiple trials, how forces like friction, gravity, and air resistance work against motion to slow their vehicles down. Students must apply the concepts they learn to a design challenge, designing a vehicle that can perform to certain specifications, but also meets certain “cost” requirements. Collaboratively, student teams must design a vehicle, calculate the cost, test it, and refine their design. This unit develops skills in recording design through drawing, making accurate measurements, completing and analyzing data tables, making and testing predictions, and communicating results and experimental data.
 

Benefits of using this kit:

STC kits contain all of the materials you’ll need to teach the unit
STC Program Units focus on building scientific and engineering habits of mind utilizing science and engineering practices within every lesson
Supplemental literacy pieces in the Teacher’s Guide, STC Literacy Series™, and KIDS DISCOVER connect classroom content to the real world
2-use kits and refurbishment sets provide enough materials for a second non-concurrent use


Lesson-by-Lesson Summary

Lesson 1 is designed to reveal to the students, and those working with them, what they already know and what questions they have about motion and design. After becoming familiar with a building set, students design and construct a simple vehicle. In Lesson 2, students make a drawing to record the vehicle they designed and built in Lesson 1 and then build a standard vehicle from a technical drawing. Students’ work in Lessons 1 and 2 serves as a pre-unit assessment that is matched to corresponding assessment activities at the end of the unit.

In Lesson 3, students use the standard vehicle they built in Lesson 2 to investigate how a vehicle moves when acted on by various forces. Students create a system of falling weights to pull the vehicle. By observing how the vehicle moves when a weighted string pulls it, they can investigate how a force can change a vehicle’s motion. In Lesson 4, students modify the vehicle so that it can carry a load and then investigate how different loads affect the way the vehicle responds to a force. Students measure the time it takes the vehicle to move a distance and plot the results. These two lessons set the stage for a design challenge in Lesson 5, an embedded assessment in which students must build a vehicle that moves a specified distance in a specified time. Students present their results to the class and discuss the strategies they used to meet the challenge.

In Lessons 6 through 12, students investigate self-propelled vehicles. In Lesson 6, they are challenged to move their standard vehicle with the energy stored in a twisted rubber band. Students then freely investigate what happens when they attach the rubber band to the vehicle in various ways. In Lesson 7, students perform a controlled investigation in which they determine how the number of times they wind the rubber band around the axle affects the distance the vehicle moves. This activity introduces the concept of stored energy and helps students understand that the more energy stored in the twisted rubber band, the greater the change in the vehicle’s motion.

In Lesson 8, students evaluate the design of their axle-driven vehicles, looking specifically at friction and design features that may enhance or oppose the vehicles’ motion. Through discussion of how parts of the vehicle can rub together, students grasp the idea that friction affects vehicle performance and must be considered during design. In Lessons 9 and 10, students extend their knowledge of friction as they design vehicles with a sail and test the effects of “air friction,” or air resistance, on the motion of their vehicles.

In Lessons 11 and 12, students apply what they have learned about the physics of motion and the process of design to the building and testing of a vehicle driven by a propeller. Using a three-view technical drawing in Lesson 11, students build a propeller-driven vehicle. By modifying independent design features of the propeller-driven vehicle in Lesson 12 and determining the effects of each design modification on the vehicle’s motion, they engage in a more challenging design problem.

Lesson 13 introduces students to another design requirement—cost. Given the value of each building piece, students determine the total cost of their propeller-driven vehicles and then redesign them to reduce this amount. After retesting their vehicles to ensure they still move and making further modifications if necessary, students determine the final reduced cost of their vehicles.

Lessons 14 through 16, a second embedded assessment, enable students to apply what they have learned throughout the unit to a final design challenge. In Lesson 14, students work in cooperative teams of six and choose one of several design challenges. In a planning session, they decide on the vehicle design, system for moving the vehicle, cost, and method of testing. Then they sketch their proposed vehicle. In Lesson 15, each team builds, tests, refines, and retests its vehicle, making certain it is within the proposed budget. Teams then present their final design solutions in Lesson 16 and conclude with a reflective writing activity.

Lesson 17, a post-unit assessment, is a follow-up to the class brainstorming session that took place during Lessons 1 and 2. Students revisit their science notebooks and class lists. They make suggestions for confirming, revising, expanding, or clarifying the observations on the lists. They offer evidence to back up any changes that they believe should be made. As they had in Lesson 1, students engage in a design challenge. They compare their records of the two experiences and share the outcomes of their work with the class. These experiences enable the teacher to document students’ progress and help students realize how much they have learned about technological design and about the relationship between force and motion.

This is a rich unit for students. Just as engineers do, students test their vehicle designs and repeatedly evaluate and refine them until the designs meet specifications. They apply physics concepts to solve practical problems. Their introduction to technical drawing improves their record-keeping skills and extends their visual perception. As a class, students share in the creativity of solving problems, testing ideas, and presenting results. Finally, students reflect on their work throughout the unit and grasp how they can apply these problem-solving skills and concepts in their own world.
Concepts
A force is any push or pull on an object. An unbalanced force is needed to make a resting object move, to bring a moving object to rest, or to change the direction of a moving object.
A force can change the speed of an object. Greater forces can change the speed of an object faster than smaller forces.
Friction is a force that occurs when two surfaces rub together. Friction opposes motion.
If the same force is applied to a lighter vehicle and a heavier vehicle, the speed of the lighter vehicle will change more than the speed of the heavier vehicle.
Energy can be stored in a rubber band and released to turn an axle or spin a propeller to make a vehicle move.
A spinning propeller exerts a force that pushes air back and moves a vehicle forward.
Friction must be considered when a vehicle is being designed.
Air resistance is a force that can slow the speed of a moving vehicle.
Design requirements specify how a vehicle or other product must perform.
Cost is often an important consideration in designing a product.
Engineers develop, modify, and improve designs to meet specific requirements.
 
Skills
Designing, building, testing, and modifying vehicles to meet design requirements.
Building vehicles from technical two- and three-view drawings.
Recording vehicle designs through drawing.
Observing how an object moves and describing its motion and changes in motion.
Measuring the time it takes a vehicle to move a given distance.
Collecting and recording data and analyzing it to determine representative values.
Predicting the effect of an applied force on how a vehicle moves.
Recording and comparing distances a vehicle travels under various conditions.
Designing a vehicle that is propelled by stored energy. Solving design problems using previously collected data.
Communicating results of an investigation through record sheets, written observations, drawings, and class discussions.
Attitudes
Recognizing the role that technological design plays in daily problem solving.
Appreciating how science can be used to solve practical problems.
Recognizing the importance of repeating trials to gain valid test results.
Valuing the application of test results to future investigations.

Motion and Design (3rd Edition) Downloads

 
Motion and Design (2nd Edition) Downloads


In the 3rd Edition Kit:
Teacher’s Guide complete with planning guide, lesson instructions, unit overview with background information, assessment that includes formative and summative assessments, and sections on notebooking, literacy, and more. Each guide also includes a CD-ROM containing blackline masters, Spanish resources, and other teacher resources
15 Student Investigations Guides
8 STC Literacy Series™: Motion and Design
Enough materials to teach a class of 30 students twice
Technology and Premium Content website access for teachers
8 issues of Wright Bros. KIDS DISCOVER
2nd Edition Kit Content

 
In the 2nd Edition Kit

Teacher’s Guide with lesson instructions, unit overview with background information, and sections on assessment, notebooking, literacy, and more

Enough materials to lead a class of 30 students through all lessons in the unit
Premium Content access for teachers
8 issues of Wright Bros. KIDS DISCOVER
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Motion and Design (3rd Edition) 2-Use Kit
The 2-Use Kit comes with all of the materials needed for a second, non-concurrent use.
Motion and Design Refurbishment Set
This set replenishes the consumable materials in the Unit Kit.
Motion and Design Replacement Parts
We offer individual replacement parts for your Unit Kits.
Additional Motion and Design (3rd Edition) Student Investigations
We offer additional re-usable Student Investigations Guides for your convenience.
Motion and Design (STC Literacy Series), Pack of 8
In this book's reading selections, students learn about the microscope, plus they find instructions on how to make a simple microscope of their own.
KIDS DISCOVER: Wright Brothers, Pack of 8
This KIDS DISCOVER magazine stimulates students' imaginations, connects science in the classroom to the real world, and makes learning fun!
Literacy Enhancement: Wright Brothers
Each Literacy Enhancement contains 24 KIDS DISCOVER readers and 30 student notebooks.

 

 



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